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How to play Farkle

Roll 6 dice. Set aside at least one scoring die each roll. Bank those points to your score, or risk rolling the leftover dice for more. First to 10,000 wins.

Your turn

  • Tap Roll.
  • Tap the dice that score (they turn gold).
  • Roll remaining to keep going, or Bank to lock the turn total and pass.
  • If a roll has no scoring dice, you Farkle — that turn’s points are gone.
  • If you score with all 6 dice, that’s hot dice. You roll all six again and keep the turn total.

What scores

  • Each 1 = 100  ·  each 5 = 50
  • Three 1s = 1000
  • Three 2s / 3s / 4s / 5s / 6s = 200 / 300 / 400 / 500 / 600
  • Four of a kind = 1000  ·  five = 2000  ·  six = 3000
  • Straight 1–6 = 1500
  • Three pairs = 1500
  • Two triplets = 2500

Table play

Host shares a link. Turns rotate. You watch their dice live when it isn’t your roll.

FARKLE

Solo or 2–6 phones. First to 10,000 wins.

Roll 6 dice. Set aside scoring dice (1s, 5s, three-of-a-kind…). Bank your turn or risk another roll. Score nothing and you Farkle — turn total is gone. Hot dice (all 6 score) let you roll all six again.

No account? Type a temp name.

TABLE

Waiting for players…

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Turn total 0 Your roll Goal 10,000

Tap scoring dice to set them aside

Roll to start your turn.

WINNER

0

Hit 10,000.